What inspired the author to focus on fun as the core of game design?
Around the Web·mese scorso


La discussione tra lettori è aperta ora. Un autore verificato può intervenire dopo aver rivendicato questo profilo.
What inspired the author to focus on fun as the core of game design?
Did anyone else find the ideas about learning through play to be applicable outside of games?
How did Koster decide which game examples to include to illustrate his points?