How did Raymond E. Feist decide to conclude the Riftwar Saga with 'Magician's End'?
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Magician's End

Magician's End
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How did Raymond E. Feist decide to conclude the Riftwar Saga with 'Magician's End'?
Did anyone else feel the stakes were a little overwhelming at times, or was that the point?
What inspired the world-building details that make Midkemia so immersive?