Did anyone else feel the world-building was so immersive that it became almost a character?
Around the Web·geçen ay


Okur tartışması şimdi açık. Doğrulanmış yazar bu profili talep ettikten sonra katılabilir.
Did anyone else feel the world-building was so immersive that it became almost a character?
What inspired the portrayal of dragons as complex, almost sympathetic creatures?
The pacing felt quite steady, but were there moments where slowing down the story was a deliberate choice?