What inspired the author to focus on fun as the core of game design?
Around the Web·geçen ay


Okur tartışması şimdi açık. Doğrulanmış yazar bu profili talep ettikten sonra katılabilir.
What inspired the author to focus on fun as the core of game design?
Did anyone else find the ideas about learning through play to be applicable outside of games?
How did Koster decide which game examples to include to illustrate his points?