How did the creator decide to depict the game of Go visually in a way that's exciting?
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De lezersdiscussie is nu open. Een geverifieerde auteur kan deelnemen nadat dit profiel is geclaimd.
How did the creator decide to depict the game of Go visually in a way that's exciting?
Did anyone else feel like Hikaru's confidence grew too quickly, or was that realistic?
What inspired the author to focus on Go as the central theme for this series?