What inspired the author to combine game design with mental health strategies?
Around the Web·先月


読者同士のディスカッションは今すぐ開かれています。認証済み著者はこのプロフィールを申請後に参加できます。
What inspired the author to combine game design with mental health strategies?
Did anyone else find the practical exercises really effective or a bit overwhelming?
How do you think the game mechanics in SuperBetter actually boost resilience?