What inspired the choice to structure 'Heir Apparent' as an interactive story?
Around the Web·先月


読者同士のディスカッションは今すぐ開かれています。認証済み著者はこのプロフィールを申請後に参加できます。
What inspired the choice to structure 'Heir Apparent' as an interactive story?
Did anyone else feel a little overwhelmed trying to keep track of all the choices?
How does Vivian Vande Velde decide which decisions will be most impactful?