What inspired the author to focus on fun as the core of game design?
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نقاش القراء مفتوح الآن. يمكن لمؤلف موثّق الانضمام بعد المطالبة بهذا الملف.
What inspired the author to focus on fun as the core of game design?
Did anyone else find the ideas about learning through play to be applicable outside of games?
How did Koster decide which game examples to include to illustrate his points?